| | [Updated!] Random bugs | |
| | Author | Message |
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Demulidor
Posts : 4 Join date : 2015-04-14
| Subject: [Updated!] Random bugs Wed Apr 15, 2015 9:36 pm | |
| First things first, english is not my main language so i apologize in advance for any grammar errors.Here are some bugs i've found:==================================Not fixed Bugs==================================== - Unfixed:
1- Relogging causes your character to loses all of it's techniques. You can recover them by levelling up, however some techniques do not come back. One example is Slowing's magic Nitro. (See more below)2- No idea if intended but some magics give you free exp for damaging other players. I've saw that happening with Gun's magic: Bullet Barrage. and with Requip's Earth Sword "punch" -Not a bug/Intended (?) PS: If intended, not all magics are giving exp. No idea why. 2nd PS: Well, i didn't test all magics, but i'm sure that punch/kick give exp. White dragon slayer moves too. Bullet storm, other dragon slayer moves (Except for lightning[?]) and snow magic. No idea about the others.3- Some magic icons stays in-game forever, they just don't vanish :l (May cause lag?)4- This one didn't happen to me, but i saw some people icons bugged by merging with their magic. At this moment it happened with Fire magic only. (May be related with bug 6. The character was problably just standing in the same place as the magic icon) PS: I'm not sure how it happens, but since some time ago i didn't see that bug happening again. Maybe you accidentaly fixed it? That happens more times than we ever expect. (Programmer's life in a nutshell)(New!) 5- If you transform (Beast/Animal/Satan soul Take Overs) while wearing any piece of clothing, the transformation body icon will block the clothes (You can see the cloth icon's edges but 90% will be blocked by the Take Over) Pic: https://imgur.com/jfmkopd
=====================================FIXED======================================= - Fixed:
1- Manual saving your character creates a fake-mob which isn't destroyed when you log off/relog. While the fake-mob exists, any character created with the same name spawns bugged (Fairy Tail Pic) and with no magic/stats/passives. -FIXED- (Yay!)
2- Spawn's door isn't working. Players are stuck in that house.-FIXED- (Yay!)
3- There is no message showing you got Rainbow Fire Magic/How it works when you create your character. -I still didn't check if it was added in the last update.-FIXED- (Yay!)
4-If you punch someone with Requip's earth sword the punch keeps on resetting, but it doesn't hit more than the first time. In other words: Earth sword "Punch" makes you punch infinitely without hitting anything. (You can't rest, use magics, meditate, kick, do anything at all) -FIXED-
================================================================================ - Magics you can't recover [WIP]:
Airspace Spell: Obu Dark Ecriture: Pain Beam Dark Spell: Dark Ray Demons Eye Fairy: Fairy Orb Figure Eyes Fire DS: Fire Dragon Slayer Iron Fist Fire GS: Fire God Slayer Punch Heavenly Body: Heaven Palm Human Possession: Line 1 Formation Ice Make: Lance Iron DS: Iron Dragon Slayer Club Light: Light Beam Lightning: Lightning Sphere Lightning: Lightning Body Lightning DS: Lightning Dragon Slayer Jaw Lightning GS: Lightning God Sphere Sky DS: Sky Dragon Slayer Crushing Fang Slow: Nitro Snow Magic: Snowball Solid Script: Water Sound Spell: Sound Palm Stone Eyes Water: Water Slicer Water: Water Body White DS: White Dragon Slayer Punch
This is all i know for now, hope it helps.
Last edited by Demulidor on Fri May 01, 2015 7:03 am; edited 9 times in total | |
| | | Admin Admin
Posts : 299 Join date : 2014-05-01
| Subject: Re: [Updated!] Random bugs Thu Apr 16, 2015 6:54 pm | |
| 1. still working on this, its more or less trial and error at this point, since I can only do so much by myself
2. this list mostly seems to contain 'first' spells, ill look into the spell loss, and try to fix it(shouldn't be hard with the load proc.
3. actually this is part of the code, every time you cast a spell, you have a chance to gain willpower(or should), or strength, if its a melee spell.(again, should). anytime you gain in a stat, you should also gain some experience, I think.(again, I think, idr)
4. idk, ill look into fixing spawn a bit more.(probably with some movement modifications)
5. I forgot this, thank you.
6. idk whats going on with that, still fixing.
7. no clue
8. same as 6. | |
| | | Admin Admin
Posts : 299 Join date : 2014-05-01
| Subject: Re: [Updated!] Random bugs Thu Apr 23, 2015 11:04 pm | |
| ok, I pretty much fixed any 'fake mob' instances by deleting any mob that has been logged in that don't have a client, every time the game repops, this might make a tad bit of lag, but ill check
I also fixed any problems that are caused by busy+=1 and busy-=1, so in theory nothing should make you permanently busy.
i haven't fixed movement or exact details of spell vaporization, but I have to focus my energy sometimes to get anything done | |
| | | Admin Admin
Posts : 299 Join date : 2014-05-01
| Subject: Re: [Updated!] Random bugs Thu Apr 23, 2015 11:04 pm | |
| ok, I pretty much fixed any 'fake mob' instances by deleting any mob that has been logged in that don't have a client, every time the game repops, this might make a tad bit of lag, but ill check
I also fixed any problems that are caused by busy+=1 and busy-=1, so in theory nothing should make you permanently busy.
i haven't fixed movement or exact details of spell vaporization, but I have to focus my energy sometimes to get anything done | |
| | | Demulidor
Posts : 4 Join date : 2015-04-14
| Subject: Re: [Updated!] Random bugs Fri Apr 24, 2015 9:51 am | |
| Okay, thanks for the information. Post updated. | |
| | | Admin Admin
Posts : 299 Join date : 2014-05-01
| Subject: Re: [Updated!] Random bugs Fri Apr 24, 2015 10:46 pm | |
| 1- any bugs with new people logging in and staying in the ft pic is one I still have no clue how to fix
2- Im working on this as of the moment
3- still fixing some things, so if you notice any particular ones, please note them, as it helps me identify the problem
4- fixing movement, It should fix most of it, however, more fixes for spawn area will come as I get to code them
5- that's because it wasn't, I still didn't get to this
6- spell vaporization doesn't like me
7- yeah, still no idea, if this happens I would apprecieate a rundown(ex: what spell was us, what they did, like if they moved right after casting it, ect.) | |
| | | Admin Admin
Posts : 299 Join date : 2014-05-01
| Subject: Re: [Updated!] Random bugs Fri Apr 24, 2015 11:08 pm | |
| checked rainbow fire, this is what popped up:
Fire Magic makes use , to conjure, manipulate, and control for various purposes. Can change the properties, such as its form. The color can also change, also work in a similar fashion to explosives You Learned the Rainbow Fire Spell Yellow Fire Ball. This Smelly Version of Fire Ball cannot be eaten by people who are normally immune to fire spells.
This seems pretty static in telling you that you got rainbow fire.
The exact reason it doesn't tell you anything about rainbow fire specifically is mostly because its a variation of Fire magic, each of the 6(soon to be 7) color variations having a different effect.
Red: Burn effect Yellow: Inedibility Blue: Slow effect Purple: Burn and Bind effect Green: Slow effect and Inedibility Orange: Burn effect and Inedibility
now, on the other hand, I still have yet to add many spell descriptions, so ill probably add a little description to rainbow fire, and its many spells | |
| | | Admin Admin
Posts : 299 Join date : 2014-05-01
| Subject: Re: [Updated!] Random bugs Sun Apr 26, 2015 11:02 pm | |
| ok, well im working on a fix for the verb loss, its a long process and involves completion of the Spell gain proc, so its going to take me twice as long. Im going to put in a small loop for the character creation so that it wont cause you to stay in the ft pic and in this next update, im fixing movement so its no longer partial square, but therell be a delay also, next update will have the variation from rainbow fire put into the magic gain systems, as well as a bit better descriptioning for that I also thought I should note that you will not be able to learn all of the rainbow fire spells, but ill tell you guys more about that late | |
| | | Demulidor
Posts : 4 Join date : 2015-04-14
| Subject: Re: [Updated!] Random bugs Fri May 01, 2015 6:32 am | |
| I'm back. Didn't have that much time to test things these days, i did look onto some of them. Updating First post. | |
| | | Admin Admin
Posts : 299 Join date : 2014-05-01
| Subject: Re: [Updated!] Random bugs Fri May 01, 2015 8:10 pm | |
| yeah, im still working on some of this stuff, im going to post an update as soon as possible that should fix one or more of these.
1- Fixing in next update
2- yknow, better idea, ill just check the procs for all the codes myself, see if they are raising stats or not, it shouldn't be that hard, since ill just check one of each verb type, instead of going through every single verb(since that's how I have it coded, if I recall...)
3- ill look more into my spell vaporization, see what might be causing this.
4- yeah, again, not much I can look into this about. PS: yeah, ik how the feeling is, in one movement you can break and fix a thousand things without thinking about it.
5- hmm, ill look more into this, actually, I have no clue why itd be doing that with full body transformations like WereTiger, since it should only change the base icons file. I wouldn't doubt theres some figuring I did wrong in the code that accidentally just adds it as an overlay. this should only be a major issue when using partial transformations, but ill probably try and fix that.
ill see if I cant update today, but, its hard to do when i have little energy after work. | |
| | | Admin Admin
Posts : 299 Join date : 2014-05-01
| Subject: Re: [Updated!] Random bugs Sat May 02, 2015 10:47 pm | |
| ok, now, I did the smart thing, and checked all verb types, and made sure that all spell types allow for gaining of stats. basically this is how it works:
whenever you use a spell, you have a chance to gain a level(or even two) in any stat that modifies that spell type(mostly willpower, or endurance, strength and agility).
Now, Ill let you in on a secret: when you do have this chance, this is whats going on in the background. basically every time you would cast a spell, or use a melee combat ability it generates a variable, this variable is 10*round(stat/10), then generates a random number between 1 and this variable, why is this important? its not really, its mostly there to confuse you, and increase every time you get to the next 10. but what number does it pick? well, im glad you asked, it actually picks a number that is half of the defined variable, rounded down.
so, lets say my willpower is....25, so when you use a spell, a random number is generated between 1 and 20, looking for 10, only if it lands on 10 do you gain in that stat.
now, how can you tell if your gaining in a stat?
well, actually that's been in since day 1. anytime you gain a stat level, you first have a 1/5 chance to gain a second level in that stat, it then gains a number between 1 and 4 plus your luck/10, rounded down, times any xp modifier you have.(default is 1, spar arena makes that 1.2, incase you were curious), and then it tells you something. This is done in that little box in the left hand corner of the hud, where battle text, and login information occurs.
Guide to the stat gained:
You feel Stronger: Strength You feel Faster: Agility You feel a stirring in your Magic Container: Willpower You feel more Durable: Endurance You feel more Lively: Vitality You feel Smarter: Intelligence You feel Luckier: Luck
seeing any of the above messages in the mentioned box means you gained a level in the above mentioned stat. -------------------------------------------- anyway as mentioned im fixing that first bug listed in this next update, most of the work is still in spell gains, but im working on it.
as far as 3 and 4, its mostly just 'im trying to check this crap'
and *BAH-DU-DAH*, as far as 5, I found out most of the holes in that code, and ill be fixing it soon. actually, weirdly enough, it should have deleted all clothing when transforming, but I don't really want that either, ill work on exactly how I want it.
oh, and this verb restoration proc I have in is great because I can kind of code Possession Magic so that when you Possess someone, there is a chance(haven't decided yet) that you leave the knowledge of a variable number of your own spells in the other person. haven't exactly decided how im going to do this with players...
which reminds me, ill decide what spells you will be able to gain when you have the starting passive Possessed.
*random insanity spasm* and, ok, back to work. | |
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