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BYOND Fairy Tail

For the BYOND(Build Your Own Net Dream) game Fairy Tail by Ryan Hemsley
 
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 Legendary Magic: Great Magician

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Ghost of ET
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Ghost of ET


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PostSubject: Legendary Magic: Great Magician   Legendary Magic: Great Magician EmptyWed Mar 11, 2015 3:15 am

This is a legendary magic class.

Magic 1: Power Break -
Level 1 - 5% drain on your maximum magika per second changes melee to magika based 30% of your mp + str.

Level 2 - 8% drain on your maximum magika per second changes melee to magika based 35% of your mp + str

Level 3 - 10% drain on your maximum magika per second changes melee to magika based 40% of your mp + str

Level 4 - 12% drain on your maximum magika per second changes melee to magika based 40% of your mp + str + 20% of your speed

Level 5 - 15% drain on your maximum magika per second changes melee to magika based 43% of your mp + str + 25% of your speed

Level 6 - 20% driain on your maximum magika per second changes melee to magika based 45% of your mp + str + 30% of your speed increases melee critical hit rate by 20%

Level 7 - 22% drain on your maximum magika per second changes melee to magika based 50% of your mp + str + 50% of your speed increases melee critical hit rate by 40% and critical damage by 15%

Level 8 - 25% drain on your maximum magika per second changes melee to magika based 70% of your mp + str + 60% of your speed increases melee critical hit rate by 40% and critical damage by 15% and sets any damage you would take that deals less than 2% of your maximum hp to 0.

When you use the skill you enter level 1 each level represents how strong you are you gain an additional level every 100 mp. to activate skill would be like using a normal skill you will gain an aura that intensifies each level. Using the skill again will bring you up a level. to end the skill you must run out of magika.

Magic #2 - Power Break (Blast) -
While power break is active you exit power break and fire a 1 tile wide blast that deals damage = to 50% of your mp + 50% of your str + 1000% of power break level currently active.

Magic #3 - Power Break (Release)
Can only be used if power break level 3 or higher is active.
When used you exit power break and fire a blast that deals 2000% of your power break level. goes for 6 tiles at the 6th tile if it does not hit anything the blast explodes and damages everything within a 5x5 area of the 7th tile. dealing damage = 25% of your current mp.

Magic #4 - Power Break (World Field)
Can only be used if power break level 4 or higher is active

When used you exit power break and fire a blast that deals 1000% of your power break level. goes for 6 tiles at the 6th tile if it does not hit anything 4 pillars are creates all on the 6th tile after .5 seconds each pillar is assigned a movement either north south east or west. and they go in their directions for 6 tiles (They do this at the same time) if they move over anyone during their trek to the 6th tile they deal damage = 50% of your mp. when the reach the 6th tile they stay dormant for 30 seconds however. while in their position the north tile fires a bolt of lightning that connects to the west pillar which then fires the bolt at the south pillar which fires the bolt at the east tile which then fires the bolt at the north pillar takes 4 seconds once the bolt is fires the area inbetween where the bolt is fired becomes dense and no one can move through it. once it completes the trek around and the people are trapped everything inside of diamond shape/pillars takes damage = to 150% of your mp.

Magic #5 - Power Break (Creation)
Can only be used if power break level 5 or higher is active

When used you exit power break and fire a blast that deals damage = 100% of your mp +25% of your str + 500% of your power break level goes for 3 tiles. If it hits it continuously creates 1 block north south east and west of where it hit every .1 seconds for 5 tiles. at the 5th tile

(5 blocks in the selected direction.) the north block goes east and then south the east block goes south then west, the south block goes west then north, the west block goes north then east 1 block per .1 seconds. should create 4 diffrent fields. then two fields is selected at random and deals damage = 200% of your mp. they highlight blue when chosen and after 2 seconds of being highlighted who ever is in the highlighted area takes damage (You included).



Questions?
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Admin
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Join date : 2014-05-01

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PostSubject: Re: Legendary Magic: Great Magician   Legendary Magic: Great Magician EmptyWed Mar 11, 2015 5:28 am

No, just no.

Im not reading all of that because im tired, but through a bit of skimming, it sounds like work, work I don't want to do, and work I don't think can apply t how the game is currently progressing(that is until I atleast start getting bore with how it IS progressing, and just break everything down)
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https://byondfairytail.rpg-board.net
Ghost of ET
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Ghost of ET


Posts : 192
Join date : 2014-08-25

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PostSubject: Re: Legendary Magic: Great Magician   Legendary Magic: Great Magician EmptyWed Mar 11, 2015 3:09 pm

QQ Okay.
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